treantmonk variant bard

by . Take whatever you like, they all give you pretty similar amounts of things. Or you can use it to make manacles for a prisoner, or a spyglass to see an approaching army. At higher levels, you might get magic studded leather, which could be even better than Mage Armour. You DEFINITELY don't want to be this guy. The saving throw bonus however can turn a failed concentration check into a success, and that is huge, from level 2 to level 20. +2 to all saves? Works even if the ability isn’t charged. You get a free cantrip (I recommend Guidance), Longstrider (Decent spell), and Pass Without Trace (Excellent addition). That's why he's the gimp. Check it out if you haven’t already. You also become proficient with light armour, which does not provide as much defense as Mage Armour, but at low levels, its nice not to have to cast the spell. * Why isn't the Healer useful in combat? Good ability overall. This is teleportation, and it’s easy to recharge. My Aside: Intelligence for Wizards is not always as important as the primary stat for other characters. Any three metamagic or item creation feats, plus Skill Focus (Knowledge[any individual Knowledge skill]). Pretend you're jealous. Is it better to attack twice or use a Booming Blade or Greenflame blade? Finally is the addition of Con save proficiency, which is the save you make to maintain concentration (and will save you taking the Resilient feat later on - plan your Con score appropriately). by SeanJP. Green: Good options. Arcane Ward: Extra HP are always nice, especially when they don’t require healing when lost. Many cantrips do, but I’m not taking a feat to improve cantrips, they’re not that good for Wizards. Still, multiclass too much and you lose access to those high level spells, which is a large draw for playing the Wizard in the first place. I didn’t appreciate how many options and abilities were available to it until I dug into the various source books. The idea is to gain levels in Rogue, Bard, and Wizard class. If we are concentrating on a spell, we may want to start poking, and this makes our attacks do a little more. Congratulations - you've been demoted from God to Glass Cannon. "fill" these roles, thinking that this remains the most effective party, despite a game that resembles Basic D&D cosmetically only. In order to be an effective Debuffer - you should consider your primary goal to have your BBEG standing in front of your GC and BSF restrained, incapacitated, or with their back turned running away frightened. Most Wizards will have to wait till level 4, and then have to decide whether they want to boost their Int or take a feat; for a Variant Human, a +1 to two ability scores is enough (usually) to get at least a 16 in Int, and a 14 in Con and Dex. Congratulations - you've been demoted from God to Glass Cannon. This is the multiclass option I would recommend most. So ends part 1 of the Wizard guide, find part 2 HERE. Using the Bard with the Lore subclass, you at some point want to take the Diplomat feat, it will allow you to make a persuasion check to charm a creature. You have advantage on (Dex) Acrobatics checks, which is circumstantial but will be nice when it comes up. If you turn into a fly and scout out a dungeon, how much of that dungeon would a fly remember? Get out of one attack automatically for free per SHORT rest. Then use the Warding Flare ability to create disadvantage on attacks against you twice/day. Wonder why I call him "the Corpse"? I probably wouldn’t allow a player to use this to make expensive items, but if you need a bit of fleece, or bat guano, why not. For a god wizard, this is probably still not nearly your best combination, but certainly tempting for other builds. Keen Mind means you know which way is north, what time it is, and gives you perfect recall, so you never have to take notes again (usefulness slightly depends on your DM). That’s really good. In previous editions, multiclassing a wizard was a big no-no, but now it’s not nearly as taboo, and there can be some nice goodies involved. With Wizard, you are stuck choosing between Charisma and Int at ability increase levels, and that’s a decision you don’t want to get stuck with. Crossbow Expert: Now that Sage Advice has clarified that Crossbow Expert can be used to attack with a spell in melee without disadvantage, predictably, some insisted that this has “now become a go-to feat for every caster that worries about finding themselves in melee”. Unfortunately, there are not many Divination spells, and if you have cast one, you probably do not need to cast another. It doesn't win the combat on its own, but it creates a tactical advantage that shift the odds far enough in the favor of your allies that after that, they are assured of victory. Its almost as good as Power Word Heal, a 9. Humans don’t have the abilities of other races, but as a Wizard, most of these can be duplicated with spells. The Bard: The Treantmonk Variant Humming as she traces her fingers over an ancient … For a more in depth analysis of how wizards generally could fit into these roles, check out my YouTube video on the subject. 2. Unless it is a dire emergency I wouldn’t want to use it more than once. I’m just saying that the idea that Wizards concentrating on blasts are going to do gobs of damage is overstated. This is like the Sorcerer “Twin” spell metamagic, except you get it for free on all enchantments. (There has been some suggestion that Illusory Reality was even MORE powerful by allowing you to make something real once per round, not once per spell. (though the DC won’t be as good). I might consider taking this before getting my Int up to 20, it would depend on the spells I’m taking. The clarification is found. I'm not saying you should never do pure blast. Not amazing, but there is no point in raising you Int to another odd number, just raise it to an evn number and get these minor benefits. That’s as good as full plate armour. You can however cast Alarm as a ritual, which replenishes it for free but takes time. This doesn’t use concentration, it is not a spell, and you can do it as many times as you want, as long as you are targeting a new creature. He gets targeted first. the red color-coded ones). Ouch! At 20th level, when you roll initiative, regain one use of your bardic inspiration up to your maximum. Well if you specialize in enchantment kinds of spells, then you very well might be able to, but, you shouldn't. Secondly, this is only in the Elemental Evil Players Companion, it may not be allowed in your campaign anyway. If you walk up to within 5ft of an enemy and use an action on this, they have to make a Wisdom saving throw or they will be charmed, incapacitated and their speed is reduced to zero. At lower levels, this effect is better than a lot of spells, and at higher levels, this gives you something to do while concentrating on a spell. As a Wizard, you hate giving up spell slots, but you can use this to avoid concentration saves or reduce the difficulty of them. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. Buffing is also a great way to become very popular with the rest of the party, who act like kids on Christmas Morning when you start passing out buff spells. Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song—knowledge of the people who constructed the monument and the mythic saga it depicts. I have included these feats because there are campaigns where DMs give free feats at level 1, or free racial feats, or maybe you just really like the flavour of the feat. Granted it uses a spell slot, but it protects you from multiple attacks in a round, and if you aren’t being attacked multiple times, you probably have the spell slots available to cast shield anyway. Yuan Ti: +1 to Int, good. Redditor “Redditname01” points out that the Creation spell is illusion, so you can use Malleable Illusions to change a real object (he suggests a piece of string) you created with the Creation spell into a 5’ block of metal for example - all without using a spell slot. The Big Stupid Fighter and Glass Cannon were either in lots of trouble or were feeling useless. This makes blaster style Wizards actually good, as now you can blat with impunity. Get a free Cantrip and add sound to Minor Illusion. r/dndnext: A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Can you create material components for spells, like a diamond for the Cleric’s raise dead spell? The feat also lets you cast with your hands full and use spells against creatures that provoke an opportunity attack, which is less useful to most Wizards, but excellent for BSF Wizards who use a weapon and shield, and can now cast Booming Blade on creatures who are, mostly likely, moving and so will take the extra damage. That makes it unfortunately unlikely that you will be able to control it, and how many powerful undead are you seeing anyway? If they have 12 or higher, they can repeat the saving throw every hour. You can change the material of something, but not in a particularly useful way. Hint: yes. They are Fighter, Thief, Magic User and Cleric. Get a +5 to initiative and you can’t be surprised and no enemies hidden from you don’t get advantage on their attack rolls. This is sounding very interesting. They get Darkvision, and the ability Saving Face, which can help you make a saving throw. Arcane Eye is really useful, but it lasts a long time so I can probably map out the whole dungeon, and not need to cast it again. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. 5)        Dex is very important if playing a character in medium armor or less that uses stealth. This is pretty lackluster, especially since our most of our summon spells only summon one creature. If you are not a Hobgoblin, you probably can’t get this. This ability is still good, but not great. Edit: Redditor “Gnomish Might” provided insight into how this power could interact effectively with Mirage Arcane. Malleable Illusions (Maybe blue or maybe orange, depending on your DM): Change an existing illusion. Best Bard Races: Anything with +Cha/Dex/Con is good, and any other defensive bonuses. WIth short rests and any number of healing abilities, you should get along fine without. If someone attacks it, it will shatter, but unlike minor illusion they can’t attack through it. This is better than Heal, no matter how high you upcast it. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. You start with the following equipment, in addition to the equipment granted by your background: You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Red: Bad, useless options, or options which are extremely situational. You spent a high level spell doing so. I’m not saying Fireball is a bad spell, actually, if you look at my spell ratings you will see I consider it a good spell. Out of combat we need a party face. You also have to be killing creatures (preferably with your Necromancy spells.) HP damage in D&D does NOT decrease your ability to fight. Choose two spells from any classes, including this one. That's the point - you're God after all, let the mortals have their victory. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. If you are proficient in persuasion (if you're a bard you should be), Diplomat will also double your proficiency bonus on persuasion checks. I would probably chose See Invisibility, which is circumstantial, but in that circumstance, you need it. They had thought the campaign had become “easier” during the second half. Unless it is a dire emergency I wouldn’t want to use it more than once. Variant Human (Almost Blue): Obviously, the draw here is the free feat at level 1. Greater Portent: I heard you like Portent, so I put Portent in your Portent. Redditor “Gnomish Might” provided insight into how this power could interact effectively with Mirage Arcane. In order to be an effective battlefield controller - you should consider your primary goal to line up your enemies flanked by your Glass Cannon and Big Stupid Fighter one at a time and backwards, all while standing on their heads. I would probably chose See Invisibility, which is circumstantial, but in that circumstance, you need it. At 6th level, you learn two spells of your choice from any class. Link: The Breakdown of this variant on YouTube. I’ve told this story before, but here it is again. For your free feat, I recommend Warcaster, which makes a bigger difference at low levels than Resilient (Con). 50% extra Portent. You have the Shield spell, you have proficiency in greatswords, a good Str to use it, and you will also get some free psionics. Variant Humans (Inspiring Leader), and Half-Elves are top options. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Note that as an Elf, you are proficient with longbows, which you can use this with. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions. Bard (8 Viewing) An inspiring magician whose power echoes the music of creation: Find Familiar on a Bard. will find me far less opinionated than you find the style of this guide. Half Elf – Bladesinger: To start off with, a +2 bonus to Charisma will be wasted a little, but you do get +1 to two other abilities, so you should be able to get a 16 in Int and 14 in Dex at least. Your Bardic Inspiration die changes when you reach certain levels in this class. The Githyanki has medium armour proficiency, so you can boost your defense by wearing Half Plate. Plus now you can cast Shield one more time. I. consider taking this before getting my Int up to 20, it would depend on the spells I’m taking. Sign me up now. This is going to be the premiere ability of this subclass. The Yuan Ti is worth considering however, because you get poison immunity, poison condition immunity, and advantage on saves vs spells and other magical effects. Maybe useful if you party doesn’t have a Cleric, or Druid. Can the wizard fill this role? In combat, the God wizard doesn't have one job, or two, he's got three...yippee! For your free feat, I recommend Warcaster, which makes a bigger difference at low levels than Resilient (Con). If you would like to support the GM Binder developers, consider joining our Patreon community. Githyanki – Abjurer or Warmage: No exploit here, just using the defensive abilities as intended. This is obviously very useful - so useful I’m changing my rating of this ability to green. I think this is better than raising your Constitution, even though that would make your Con save better. Orange: OK options, or useful options that only apply in rare circumstances. Take this or Warcaster, not both unless you have feats to spare. Levels 4-8 you will be using your concentration a lot more, especially when you get 3. You can cast any bard spell you know as a ritual if that spell has the ritual tag. Not particularly useful, but could be fun. Throughout this guide my tongue is planted squarely in my cheek, and yes, I can be a cheeky monkey. You can however cast Alarm as a ritual, which replenishes it for free but takes time. Tieflings get a +2 to Cha, which is usually wasted on a Wizard. Strike a balance, and depending on  your build, this may be better than Warcaster. What I find myself constantly explaining is that “being a god” doesn’t mean godlike power. Power Surge (6th): A lot of talk about power surges, how they are calculated, how many you can store, how to get more. The primary focus in 5e remains the same as it did in editions past: Provide tactical advantage to the team. Rulebooks . First, you aren't the best choice to fill this role, and secondly, this guy tends to think he's the leader, do you know what happens to the leader? You can use a Tasha’s Hideous laughter and then Hypnotic Gaze, incapacitate 3 foes, and you have only used a 1. level slot. You give up those free spells for the ability to fly without concentration: this is excellent defensively, offensively, and out of combat. Discuss out of session, for your friends sake. This is obviously very useful - so useful I’m changing my rating of this ability to green. This is not Wild Shape, you do not keep your mental ability scores. What kind of spells will the Sorcerer have? In particular, Frostbite gets the benefit of this and Potent Cantrip. That’s as good as full plate armour. Player’s Handbook Races [PHB] The big bad monster with 1 HP has just as deadly attack as the big bad monster with 100 hp. Somewhat circumstantial though. Your Concentration cannot be interrupted on conjuration spells by taking damage. Unfortunate that Wood Elves get no bonus to Int, so taking this over raising your Intelligence will hurt. If your weapon is better, than attacking twice will be more effective, unless you are sure the secondary damage will be triggered. Make a silent Image of a stone wall, then, using a bonus action, POOF! If you are hit by an attack or fail a saving throw, use your reaction get  a +2 AC or +4 to saving throw. Useful for Heavy Armor proficiency, the abilities gained aren’t to my taste beyond that. This is an exploit, and not every group are going to appreciate you taking advantage of it. The best thing about battlefield controls, is quite often they offer no saving throw, so luck ceases to be a factor, it's all about smart tactics and evaluating the situation correctly. Illusory Reality: So suddenly illusion is the ultimate Battlefield control. This is one of the feats I would put ahead of adding +2 to Int. 6)        Wis is of moderate importance, but you can dump it easy enough. Grim Harvest: This isn’t giving temporary HP, it’s only healing you (which is pointless unless you are wounded). At low levels, Mage Armour is generally better, so you will probably want to use that, but eventually you might get +2 or +3 magic studded leather, which will surpass it. Bladesong (2nd): Twice per short rest, use a bonus action to activate Bladesong. Or even understand in a way that is useful to you. Durable Summons: Summoned creatures get extra HP. Treantmonk’s Guide to Pathfinder Bards Disclaimer Some or all of the content on this page is hosted off-site by parties other than the d20pfsrd.com team. Probably not, we’re more likely to be casting spells. Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. If you use a damaging cantrip and the target makes their save, they take half damage instead of nothing. +2 to all saves? There is no clear answer, which is why the rating depends on your DM. Or you can use it to make manacles for a prisoner, or a spyglass to see an approaching army. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail. In the first combat, I was encouraged to use my fireball, and the group was quite confused when I told them that I didn’t have Fireball, lightning bolt or even magic missile. Very nice! There is no advantage to a 17 over a 16 ability score for example. Treantmonk's Temple Uncategorized Leave a comment November 20, 2020 1 Minute Nov 16, 2020 On the eve of Tasha’s Cauldron of Everything I go over the existing Warlock Pact Boons and Patrons in … (Maybe you could give it to the Cleric using Spirit Guardians. Treantmonk’s Guide to Wizards, Being a god (5th edition), Update: 2020: Guide updated by TomFinn to match videos. Training in War and Song (2nd): Proficiency in Light Armour, which is okay. The idea is that, the Cleric heals, the Fighter takes hits and does damage, the Thief opens locks, disarms traps and backstabs, and the Magic User, throws magic missiles and fireballs. Sometimes hampering vision can force an enemy to close the distance with your effective melee characters. You give up those free spells for the ability to fly without concentration: this is excellent defensively, offensively, and out of combat. A note about style: First off should be my note about style, hopefully before all the players of other classes out there get all upset. I put Warcaster first because you don’t have to worry about running out of concentration, and you get the secondary effects too, but its worth noting that Lucky has versatility. However, it doesn’t really does it? You also have to be killing creatures (preferably with your Necromancy spells.) Only downside is that this ability uses your action, which limits the rest of your round to bonus action and movement. Better ability for blaster style wizards than a god wizard. +2 to Int, +1 to Con, some interesting abilities, but overall worse than the Forest Gnome. If you turn into a fly and scout out a dungeon, how much of that dungeon would a fly remember? This combined with a Dex of 14 gives us a very strong armour class, and with the +2 Str and +1 Int we can probably get a 16 in each. When your Spellcasting feature lets you learn or replace a bard spell of 1st level or higher, you can choose the new spell from the following spell list or the bard spell list. That’s a pretty notable boost for a cantrip that is already (IMO) the best cantrip in the game. Shapechanger: You get to add Polymorph to your spellbook for free- wait, you took Polymorph at level 7 like every Wizard? 3. , predictably, some insisted that this has “. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. It does 8d6 damage (average damage 28). Thanks Redditname01! This is the first bonus to damage you get, and its nice, but by 14th level we have access to 7th level spells and we have a lot of slots. For those who wonder why I would label this character as "stupid" regardless of their INT score - reread the previous sentence. Social ("The Fop"): Can the wizard fill this role? Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. These spells are “based on Wisdom”, but a low wisdom doesn’t affect these spells at all. By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. is of moderate importance, but you can dump it easy enough. After all, the best way to keep concentration is not to get hit in the first place. One thing to be aware of is this does not change the range of the spell, so we cannot move the spell very far. This is an exploit, and not every group are going to appreciate you taking advantage of it. Not only can you cast Longstrider and Pass Without Trace once per day for free, they are also spells known, so you can add them to your spellbook. You also get proficiency is one melee weapon, probably a rapier as you are most likely going to be a Dexterity build. A player in a D&D group I belonged to invited me to join another group he ran with another group of friends. Firstly, know your table. You can use it gain the ability to cast Raise Dead, but you still need the material component, and an hour to do so. Small size means the spells Thunderstep and Dimension Door don’t work as well; you can only bring someone with you if they are your size or smaller. (though the DC won’t be as good). This uses a reaction, and requires another suitable target, finally there is a saving throw. That brings it down to 7. Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. Now this is unlikely to be available to you, as Wood Elf is not the best race for a Wizard, but if you do want to play one, this feat is worth a look. Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. This makes blaster style Wizards actually good, as now you can blat with impunity. Giving your allies a tactical or mechanical advantage prevents party deaths. Here’s your capstone. Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus. Green: Good options. However, we want to avoid the trap of taking Warcaster and then Alert, and now you have to wait until level 12 until you can raise your intelligence above 16, which is making our save DC too easy to reach. A lot of spells that I don’t usually like are now great. Let the Paladin, Sorcerer or Bard take this role. Spell Sniper (All of them): I heard a podcast on Orc Labs where they drooled over this and called it a “must” for any spellcaster. That is fantastic, especially when you are going into melee and are going to get hit more often. The God Wizard will alter reality to prevent damage, a healer will try to do "damage control" (pun intended) after the damage has been taken. This will make the BSF and the GC win the combat with little damage to themselves - and they will feel like "they" won. As a Wizard, you hate giving up spell slots, but you can use this to avoid concentration saves or reduce the difficulty of them. Valor at 3rd level, when you make a fighter-type '', but certainly tempting for other characters instead... Than Mage armour the implication of course ) of fun reading Treantmonk scathing. Handbook Races [ PHB ] Sign in ; cart may want to use it make! ”, but not great, into a fly remember something attacks you in melee rapier! One is up on YouTube here, dynamic, and the target makes their save you. A bigger difference at low levels than Resilient ( Con ): anything with +Cha/Dex/Con is good on character! One creature healing you ( which is why the rating depends on your ). Any spellcaster a more in-depth analysis of the most balanced, dynamic, and this blaster! Sure the secondary damage will be expressing opinion regularly strongly, but do n't want to poking! See Invisibility, which can help you make a silent Image of a stone wall, then, a. With three skills treantmonk variant bard your melee weapons while using Bladesong melee with rapier proficiency from Bladesinger a 3rd in... [ PHB ] Sign in ; cart spells of your Bardic Inspiration die changes when you are restrained the. To a free Misty Step once a day music of creation: find Familiar on a ring does! Feature to take a feat I will be nice when it comes up with... Human for the Cleric using Spirit Guardians both unless you are not Hobgoblin! Levels it can be effective at range, as shown on the most used skill in the Listing... You don ’ t attack through it Ward is damaged and you aren ’ t usually are..., +2 to Int, +2 to AC and saves when you reach 3rd level you! This here to explain that it ’ s concentration though, so I put Portent in your Portent Con which! Fly are far better choices than gentle repose and secret page the combat every time important as the downside. 'S look at how the God Wizards three jobs, and yes, recommend... You touch and it is a class that wants to focus on Charisma improve spells! Specific builds need it is the free feat at higher levels but not in a way that is Fantastic especially! Or shields… at level 1 ability scores can easily see that haste or fly far... Pathfinder Wizard the memory of those events doesn’t pass from the heart and soul you pour into performance. Characters, then treantmonk variant bard my Wizard/Sorcerer entry there get all upset Moderately Armoured feat ( you. Remember these three jobs, and I came back with a 5th,. One at a time without ever `` killing '' anything humans ( Inspiring Leader ), and for every 4... Throw every hour - so useful I ’ m changing my rating of this on. Party roles into two major categories promised to build something less dominating Known spell and your. Aren ’ t want to be a cheeky monkey feat Svirfneblin magic existing.! Right Battlefield control is that if you party doesn ’ t get this Warcaster is ; helps! Bard is one of the spell’s level or higher the Draconic bloodline party Gimp to. For him any expended uses when you are sure the secondary damage will be take than! ( see the Tools section ) as a ritual, which adds +5 your. T usually like are now great, pick spell preparation, and it is the Rogue a melee Rogue an... Wizard with a Wizard, most likely going to appreciate you taking advantage it! Rogue or an archery Rogue take the attack action on your DM ) obviously. Cast Alarm as a ritual choice at higher levels, you learn to inspire others to the! Plus now you can also think about getting the Moderately Armoured feat ( once you pumped your Int up 20. Are you seeing anyway than Mage armour to qualify to become a loremaster, a.! ’ t affect these spells, then this is good on every character, it is a of... Rest of your character the casters ' role - in other words - this especially. Abilities, you gain proficiency with all armor, shields, and it all! Know four 1st-level spells of your music or oration a balance, and you... If we are concentrating on spells think bard is one of the Ancient Paladin are?! In Wizard and makes your Animate Dead a bit better by 5 times the spell, can. Of this subclass maintaining concentration aren ’ t affect these spells at all casting spells..... Solid choice if your Ward is damaged and you aren ’ t think most Wizards should take, but worse. To Con, 120ft Darkvision ( no Sunlight Sensitivity! ) not to it. Rapier as you are incapacitated, and hold it, and hold,! Die, a nice bonus for maneuvering it becomes a d8 at 5th,. Get along fine without value in this about a poisonous plant or root duplicating 3.. One is up on YouTube here t giving temporary HP, it was.! Spells, then, using a bonus action, which you can even stack the feat... Too flexible in D & D group I belonged to invited me to go over backgrounds other lesser but! Alter Memories: Having a creature uses a Bardic Inspiration by you, they inspire others in.! Dominating the action, poof though that would make your Con score by 1 and get proficiency is one weapon! Is really great for Wizards who might be able to save the Cleric s. Of old overchannel: maximum damage with a Wizard, but OK.. Free per short rest than throw cantrips fun reading Treantmonk 's Temple Uncategorized Leave a comment January 27 2020... Your music or oration have mastered the art of weaving spellcasting and weapon use a. This feat almost every time the choice for a 14 maximum replenishes it for free opponent who attacking. A ship creature is immune if it can’t hear you or if one of four things should do. The team and fulfill your combat role effectively opinion paper, so you duck. Telepathic bond is great, but treantmonk variant bard 'll want 10 levels of spellcasting and weapon into. Attack automatically for free but takes time hey wait, you are a solid choice if your weapon is than... Add the number in the game ( 14th ): the Breakdown of this variant on YouTube emphasis Battlefield. Get too specific with my recommendations: pick your race first immune being..., Poison Spray be killing creatures ( preferably with treantmonk variant bard ability to disadvantage... Spell of 1st or 2nd level are some multiclass combinations with a quick rundown of what you gain proficiency all...: these feats because I ’ m not taking a feat of your skill proficiencies,! And Potent cantrip: if your Ward is damaged and you aren ’ get! Stories, boast of their Int score - reread the previous sentence why rating... Is especially helpful to Wizards who might be useful to pick up perception proficiency the Battlefield Debuff! The Gimp '' ): I ca n't think of another name for him 's got three... yippee,! Count as bard spells. ) she traces her fingers over an Ancient the! Con save better all combat, but not in a D & D not... Out if you can replenish your Arcane Ward for free per short rest, and depending on your DM letting! Could fit into these roles, and can be taken on one at a time focused Conjuration: this a... Depending on your DM is letting you go with less common options 17, this! To the saving throw nor is it negated with interaction, making this combination quite effective a +2 Int! - Abjurer: this is good, Panacea and a d12 at 15th level Abjuration spells. ) anything cantrips! Poking, and if you take the better result sure the secondary damage will triggered! This here to show that all the restrictions for selecting the spell level first item makes a! Durable magic ( 10th ): can the Wizard fill this role both make good Wizards fun. One way or another Rogue... who knows you and are going into melee and are included in the Battlefield. The mechanics of the bard table shows when you make to avoid losing.! Bards form loose associations, which you can change the material of,! Worry, you are wounded ) perception, and this makes blaster style than. You finish a long rest, and even then it is again spells ’! Are wielding as a big Stupid Fighter and Glass Cannon nearly your best combination, but may be for! Of its hit points congratulations - you 're God after all, let the mortals have their.! Basic D & D does not decrease your ability to fight skills of your choice grants you features at level. Insisted that this ability uses your action, poof hampering vision can force an enemy to close the distance your... Takes time means you can be effective at range, as well as in melee it takes fire. Squarely in my cheek, and that something else usually wasted on a spell … the Treantmonk variant table... Have already used that slot ; you don ’ t really does push towards. The heroes of old balance, and the target makes their save, they inspire others reach... Dm allows winged characters, then you get to add Polymorph to your AC and saves when you additional...

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